banderboucher:

this one is even spookier. Look what I fucking found in my house.

squirreldanceparty:

theonetruenators:

gentlemanbones:

ghostanime:

1998 Gaming Magazine

Hindsight is hilarious.

playstation: how long does it have?
into eternity and forever
Project X: is it for real?
no
Dreamcast: can it be stopped?
in its tracks
nintendo 64: can it survive
it could survive the seventy-fifth annual hunger games armed with nothing but a mildly rotten cantaloupe and a set of assembly instructions for an ikea desk

'Arcade'

squirreldanceparty:

theonetruenators:

gentlemanbones:

ghostanime:

1998 Gaming Magazine

Hindsight is hilarious.

playstation: how long does it have?

into eternity and forever

Project X: is it for real?

no

Dreamcast: can it be stopped?

in its tracks

nintendo 64: can it survive

it could survive the seventy-fifth annual hunger games armed with nothing but a mildly rotten cantaloupe and a set of assembly instructions for an ikea desk

'Arcade'

asylum-art:

      A living photography By chris fraser

My light installations use the camera obscura as a point of departure. they are immersive optical environments, idealized spaces with discreet openings. in translating the outside world into moving fields of light and color, the projections make an argument for an unfixed notion of sight. motion emphasizes the vitality of these projections. whether through the slow arc of the sun, the kinetic pace of pedestrian traffic, or a sometimes easy pulse of wind, each work responds to an environment in flux.